Old School Desk
These are low poly, Game ready assets, lit and rendered in UE4 using a mix of realtime and baked lighting. During this personal project I wanted to focus on a rustic, 'lost in time' kind of piece, set late 1800's/ early 19's. Tri count is just over 20k for everything. The scenes also has a simple dust particle to help set the scene. LP - 3dsMax, HP - Zbrush, Texturing - Substance, Lighting and Rendering - UE4/ Marmoset,
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