Hi there!

Welcome to my Portfolio! I hope you found it easy to navigate, this was my first venture into HTML code, and it was .....interesting. Anyway, enough about that, allow me to introduce you myself.

I am a Games Artist with a plethora of skills that include but are not limited to realistic texturing, modelling, sculpting, rigging, animating, material creation and game engine implementation. Aside from making games, I love to play them, and have ever since I can remember. I don't think I could ever pick a favourite but Santa Monica Studios are making it hard to not with their new God of War titles. Outside of gaming, I would say I'm also an avid podcast listener and I can make a mean banana bread!

         

Résumé PDF

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Software

Proficient

  • Maya
  • 3Ds Max
  • Zbrush
  • Substance Painter
  • Photoshop
  • Unreal Engine
  • Unity
  • Knowledgeable

  • Perforce
  • Github
  • Corona Renderer
  • Substance Designer
  • Topogun
  • Plastic SCM
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    Skills

  • Hard surface modelling and sculpting including vehicles, weapons and props.
  • Project organisation skills using software such as Jira.
  • Model and texture optimisation for real-time games, VR, and AR applications.
  • Strong knowledge in both procedural and custom texture creation.
  • In-depth insight of game engine implementation.
  • Extensive know-how of PBR Shader creation and a Solid understanding of stylised techniques.
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    Projects

    AAA

  • Everywhere - Minds eye
  • Exodus
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    AA

  • GTR3
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    Other

  • Skyblivion Mod
  •  

    Mobile

  • Neamo NFT App
  • Rolls-Royce XWB Trainer (VR)
  • Siemens Trainer (VR)
  • Rolls-Royce Trent 700 Educational App (AR)
  • Rolls-Royce Trent XWB Pocket Guide (AR)
  • Various Lubrizol Educational Apps (AR)
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    Experiance

    CLIMAX STUDIOS - Environment Artist

    November 2021 - Current

  • Worked alongside Climax Studios to develop games and apps with clients such as Unity, Builda Rocket Boy and other AAA developers.
  • Look Dev lead for Vehicle & Environment art on potential upcoming projects.
  • Lead a small group of artist at a time in multiple areas.
  • Wrote up job adverts and lead interviews for artist applications.
  • Tutored Junior artists in aid of developing there skills in all aspects of 3D art creation.
  • Worked with Designers and Art leads to create levels from concept to final art pass.
  • Built nanite ready Assets and Environments in Engine.
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    SIMBIN STUDIOS UK – VEHICLE ARTIST

    August 2020 - September 2021

  • responsible for the quality of all vehicles that entered the game (GTR3).
  • Art outsourcing quality control.
  • Daily tasks included Rigging, UV unwrapping, driver animation, game implementation, material creation, general bug fixes and project organisation.
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    BLOC DIGITAL – 3D ARTIST

    April 2017 - July 2020

  • All aspect of 3D asset creation, including any animations and lighting.
  • Other responsibilities included: Corona rendering, particle effect creation, representing Bloc at marketing events, successfully communicating with a small team of programmers and artists, and work experience tutoring.
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    Education

    University of Derby - BA(Hons) - Computer Games Modelling and Animation

    I graduated with a first-class degree, and my final major project was awarded “Game of the Show” and “Best Art” by Playground Games representatives.

     

    Contact Details

    Location

    Derby, UK

    Phone

    074744080808