Hi there!
Welcome to my Portfolio! I hope you found it easy to navigate, this was my first venture into HTML code, and it was .....interesting. Anyway, enough about that, allow me to introduce you myself.
I am a Games Artist with a plethora of skills that include but are not limited to realistic texturing, modelling, sculpting, rigging, animating, material creation and game engine implementation. Aside from making games, I love to play them, and have ever since I can remember. I don't think I could ever pick a favourite but Santa Monica Studios are making it hard to not with their new God of War titles. Outside of gaming, I would say I'm also an avid podcast listener and I can make a mean banana bread!
Software
Proficient
Maya
3Ds Max
Zbrush
Substance Painter
Photoshop
Unreal Engine
Unity
Knowledgeable
Perforce
Github
Corona Renderer
Substance Designer
Topogun
Plastic SCM
Skills
Hard surface modelling and sculpting including vehicles, weapons and props.
Project organisation skills using software such as Jira.
Model and texture optimisation for real-time games, VR, and AR applications.
Strong knowledge in both procedural and custom texture creation.
In-depth insight of game engine implementation.
Extensive know-how of PBR Shader creation and a Solid understanding of stylised techniques.
Projects
AAA
Everywhere - Minds eye
Exodus
AA
GTR3
Other
Skyblivion Mod
Mobile
Neamo NFT App
Rolls-Royce XWB Trainer (VR)
Siemens Trainer (VR)
Rolls-Royce Trent 700 Educational App (AR)
Rolls-Royce Trent XWB Pocket Guide (AR)
Various Lubrizol Educational Apps (AR)
Experiance
CLIMAX STUDIOS - Environment Artist
November 2021 - Current
Worked alongside Climax Studios to develop games and apps with clients such as Unity, Builda Rocket Boy and other AAA developers.
Look Dev lead for Vehicle & Environment art on potential upcoming projects.
Lead a small group of artist at a time in multiple areas.
Wrote up job adverts and lead interviews for artist applications.
Tutored Junior artists in aid of developing there skills in all aspects of 3D art creation.
Worked with Designers and Art leads to create levels from concept to final art pass.
Built nanite ready Assets and Environments in Engine.
SIMBIN STUDIOS UK – VEHICLE ARTIST
August 2020 - September 2021
responsible for the quality of all vehicles that entered the game (GTR3).
Art outsourcing quality control.
Daily tasks included Rigging, UV unwrapping, driver animation, game implementation, material creation, general bug fixes and project organisation.
BLOC DIGITAL – 3D ARTIST
April 2017 - July 2020
All aspect of 3D asset creation, including any animations and lighting.
Other responsibilities included: Corona rendering, particle effect creation, representing Bloc at marketing events, successfully communicating with a small team of programmers and artists, and work experience tutoring.
Education
University of Derby - BA(Hons) - Computer Games Modelling and Animation
I graduated with a first-class degree, and my final major project was awarded “Game of the Show” and “Best Art” by Playground Games representatives.
Contact Details