Bone Sword
For this personal project I wanted to push myself out there a bit and create something a bit more organic. I also took the opportunity to try a high to low process instead of my usual low to high. The asset is a Low-poly game ready asset. 2 Custom Materials. Tri-count is 11,672. HP made in Zbrush, retopology done in Topogun 2, UV'd in Max, textured in substance painter and rendered in Marmoset.