About · Profile

Senior Vehicle
Development Artist

I've spent 9 years making vehicles and hard-surface assets for games, VR and AR, chasing real-world visual fidelity while staying within real-time performance budgets.

Today I set vehicle art standards and quality specifications for an 11-person vehicle team. I coordinate across nine disciplines, from vehicle dynamics to VFX, mentor the team, and step in as team lead when needed.

LOCATION  Leamington Spa, UK
Portrait of John Mulcahy
9+Years in real-time 3D
1stClass BA (Hons), University of Derby

Experience

Senior Vehicle Development Artist

Lighthouse Games
2 years · Current
  • Define vehicle art quality standards and specifications, signed off by cross-discipline leadership.
  • Acting as vehicle team lead during manager absences; mentoring the full vehicle art team.
  • Lead build reviews with the CEO and senior leadership; deliver workflow seminars to outsource vendors, including an on-site vendor audit in Vietnam.

Environment Artist

Climax Studios (formerly Playboss Interactive)
3 years
  • Led look-dev for vehicle and environment art, working with clients including Unity and Build A Rocket Boy.
  • Led small artist teams, wrote job specs and interviewed candidates; built Nanite-ready assets in Unreal Engine 5.

Vehicle Artist

Simbin Studios UK
1 year
  • Owned quality control for every vehicle entering GTR3 (Xbox / PC / PS4), including outsourced art.
  • Rigging, UVs, driver animation, materials and in-engine implementation across the roster.

3D Artist

Bloc Digital
3 years
  • Led art on the Rolls-Royce VR Trainer, the largest VR training project Bloc had delivered.
  • End-to-end 3D for iOS, Android and PC apps for Rolls-Royce, Siemens and Lubrizol.

Selected Projects

AAA

  • Unannounced title Lighthouse Games · NDA
  • Minds Eye Build A Rocket Boy · PC/PS5
  • Exodus Archetype Entertainment · PC/PS5

AA

  • GTR3 Xbox / PC / PS4

Other

  • Skyblivion Mod

VR / AR / Mobile

  • Rolls-Royce XWB Trainer VR
  • Siemens Trainer VR
  • Rolls-Royce Trent 700 Educational App AR
  • Lubrizol educational apps AR

Skills & Tools

Vehicle Art & Content

  • Hard-surface modelling & sculpting: vehicles, weapons, props
  • Optimisation for real-time games, VR and AR
  • Procedural and custom texture creation
  • PBR shader creation, plus a solid grounding in stylised techniques

Standards & Mentoring

  • Defining vehicle art quality standards & creative direction
  • Cross-discipline coordination across 9 departments
  • Mentoring and acting as team lead

Software

Proficient

  • Maya
  • 3ds Max
  • ZBrush
  • Substance Painter
  • Substance Designer
  • Photoshop
  • Unreal Engine 4/5
  • Unity

Knowledgeable

  • Perforce
  • Corona Renderer
  • Topogun
  • Plastic SCM
  • Git
  • Jira

Education

BA (Hons) Computer Games Modelling & Animation

University of Derby · First Class

Final major project awarded Game of the Show and Best Art by Playground Games representatives