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Professional project · 03

MindsEye

Object
MindsEye
Engine
Unreal Engine 5
Class
Environment art
MindsEye screenshot: the player walks a palm-lined street towards a tall tower and angular entrance canopies

I worked on MindsEye with Build A Rocket Boy as an Environment Artist, contributing to early building architecture prototypes.

In some cases I took buildings from model concept through to complete, game-ready assets, set dressed with props. I built them from modular kits, tileable materials and trim sheets, assembled into Blueprint assets that could be reused many times across different environments.

Role
Environment artist
Studio
Build A Rocket Boy
Engine
Unreal Engine 5
Status
Released 2025

Gameplay Trailer

Official gameplay overview trailer, IGN

In-Game Screenshots

Captured in-game by me. © Build A Rocket Boy
The player crosses a sunlit plaza towards the Astrolite Dome arena
A tree-lined walkway beside a curved retail building with a glass canopy
A paved terrace with palm planters under the arena's glass overhang
Tapered glass skyscrapers rise over low-rise buildings on a clear day
An elevated walkway with glass railings overlooking a palm-filled square
Planters full of tropical flowers with wooden benches outside the arena
The Astrolite Dome sign and its reflection across a polished plaza
Steps lead up to a classical columned facade with stone urns and graffiti
A grand classical hotel front beside a building wrapped in scaffolding
An angular white building with a sweeping roof behind palm trees
A car park and loading area beneath the arena's overhanging roof
A tall tower and angular entrance canopies along a palm-lined street
A shaded pool beneath a hexagonal glass canopy, with the city beyond
Night view from a drone: the glowing arena entrance and planted plaza